NATIONSPLAY, this new form of partnerships and interaction of

2005.  Nikolay V. Nilov  UNITED NATIONS, 760 United Nations Plaza, Manhattan, New York City

LEADERS. THE DEVELOPMENT OF THE PROJECT AGGREGATOR FOR GAMES

Founder  Nikolay V. Nilov     nilov@nationsplay.com   krogni.com

Dr. Prof.  Vyacheslav N. Nilov     slava@nationsplay.com   worldtableofchoreography.com

THE CORE AND PROJECT OBJECTIVES

What games do our children play? Who writes the script of games and what do they teach these games? Let's look at the games in a new way! The basis of the project is the Aggregator for Games Online/Offline (AGOO). NATIONSPLAY integrates AGOO into the everyday life of a person creating a new market of games online/offline. AGOO after the introduction in the model of the MOOC,s will broaden its properties, thereby creating new global markets in the field of interactive entertainment, education, retail standard and circulation of electronic money. Author, developer and Creator of AGOO is Nikolay V. Nilov.

Multi-purpose NATIONSPLAY system:

  • An instrument of a agregator model for games line integration of  Massive Open Online Courses (MOOC) education and e-
    learning games with a unique system of monetization and a financial ecosystem connected with a retail standard. Educational center (testing, training, e-learning). The new global system of procurement trade and sales.

NATIONSPLAY. TRENDS IN THE DEVELOPMENT OF THE ONLINE/OFFLINE EDUCATION MARKET

NATIONSPLAY tematic trends

  • AGGREGATOR GAMING PLATFORM
  • EDUCATION AND LEARNING AT THE MOMENT OF THE PLAY
  • INTERACTIVE ENTERTAINMENT / SIMULATION GAMING PLATFORM
  • Community of teachers united on one platform
  • Mobile tutor in your chosen field
  • Selection of tutors
  • Companies learn services that are indirectly related to the product (product awareness)
  • Broad and narrow specialization
  • OPEN DATA. OPEN BANKING. OPEN GOVERNMENT.

NATIONSPLAY methodological trends

  • INTEGRATION OF EDUCATION COURSES IN GAME
  • Convergence of recruitment, e-learning and training
  • The convergence of education and the accompanying online courses
  • Serious Games - Gaming in the B2B-segment
  • Learning in a game form on the model AGOO online/offline
  • Training through surveillance and copying
  • Training through the discovery of a system or product model (rapid immersion)
  • PERSONAL GAMING ASSISTANT / PERSONAL LEARNING ASSISTANT
  • OPEN MODEL. OPEN STANDARD. OPEN LINES.

NATIONSPLAY technological trends

  • DISTANTION EDUCATION AND MOBILE LEARNING
  • Cross-platform becomes a basic requirement for any training platform
  • Behavior online/offline will play a basic role in education and e-learning
  • Wearable devices by 2030 will play a big role in education, e-learning and training
  • BIG DATA LINES will be implemented as a necessity to improve the technology of education
  • NATIONSPLAY (EDUCATION AND LEARNING AT THE MOMENT OF THE PLAY)
  • NATIONSPLAY (ELECTRONIC MONEY IS NOT ELECTRONIC PAYMENTS)
  • POWERED BY OPEN NATIONSPLAY (OPEN LIFE. API.)

FINLAND. NEOGAMES. FINNISH GAME INDUSTRY FOR GLOBAL START OF NATIONSPLAY

2018. THE GAME INDUSTRY OF FINLAND. REPORT 2018. REPORT 2020

2018: YEAR IN HELSINKI GAMES INDUSTRY. NEOGAMES

2018. THE HELSINKI MODEL OF GAMES INDUSTRY TALENT BUILDING

2018. EUROPEAN GAMES DEVELOPER FEDERATION: EDGF

2015. TOM CLANCY'S THE DIVISION - " YESTERDAY" TV SPORT [EUROPE] UBISOFT   18+

2015. ANNO 2205 - ANNOUNCEMENT CGI TRAILER - E3 2015 [EUROPE] UBISOFT   7+

2015. UNRAVEL: HOW TO MAKE YARNY

2022. E3 LET'S PLAY THAT BACK. SEE YOU NEXT YEAR 

2018. PAROVOZ ANIMATION STUDIO

2019. GOOGLE. INTRODUCING STADIA FROM GOOGLE. NEW STADIA!

2019. EPIC GAMES STORE - GDC 2019 ANNOUNCEMENTS

2030.  THE GLOBAL GOALS. 17 GOALS TO TRANSFORM OUR WORLD

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mankind on the Earth. In 1945, the United Nations was created,

thanks to which we saw our world in a new way and learned much

more about it... Now a new game has started. Find out more!