NATIONSPLAY, unity in a variety - new form of education, partnership and interaction of mankind on the Earth...

2005  Nikolay V. Nilov  UNITED NATIONS, 760 United Nations Plaza, Manhattan, New York City

LEADERS. THE DEVELOPMENT OF THE PROJECT AGGREGATOR FOR GAMES

Founder  NIKOLAY V. NILOV     nilov@nationsplay.com  Linkedin   Krogni.com

Dr. Prof.  VYACHESLAV N. NILOV     slava@nationsplay.com  Linkedin

THE CORE AND PROJECT OBJECTIVES

The basis of the project is the Aggregator for Games Online/Offline (AGOO). NATIONSPLAY integrates AGOO into the everyday life of a person creating a new market of games Online/Offline. AGOO after the introduction in the model of the MOOC,s will broaden its properties, thereby creating new global markets in the field of interactive entertainment, education, retail system and circulation of electronic money. Author, developer and Creator of AGOO is Nikolay V. Nilov.

Multi-purpose NATIONSPLAY system:

  • An instrument of a agregator model for games line integration of  Massive Open Online Courses (MOOC) education and e-learning games with a unique system of monetization and a financial ecosystem connected with a retail system
  • Educational center (testing, training, e-learning)
  • Training simulator for remote selection, testing and training of personnel in three spheres: politics, army, and economics +
  • Global step-by-step system of distance learning, integrated in the game
  • Global platform for introduction, use, and maintenance of electronic money 

Objectives accomplished by the proposed system include:

  • Dissemination of UN knowledge widely through the global aggregator and simulation platform
  • Education through entertainment online/offline
  • Global eSports game platform for international competitions
  • Global thought leadership and building a talent pool
  • Increase in global monitoring tools (social media, social network)
  • Controlled reduction of social activity
  • Real-time statistics and analytics of user behavior
  • Introduction of electronic money at the test level through the game
  • Development of a market for tertiary MOOC education and e-learning games with multi-level interaction of players

NATIONSPLAY. TRENDS IN THE DEVELOPMENT OF THE ONLINE/OFFLINE EDUCATION MARKET

NATIONSPLAY tematic trends

  • EDUCATION AND LEARNING AT THE MOMENT OF PLAY
  • Education at the moment of the game
  • Community of teachers united on one platform
  • Mobile tutor in your chosen field
  • Selection of tutors
  • Companies learn services that are indirectly related to the product (product awareness)
  • Broad and narrow specialization

NATIONSPLAY methodological trends

  • INTEGRATION OF EDUCATION COURSES IN GAMES
  • Convergence of recruitment, e-learning and training
  • The convergence of education and the accompanying online courses
  • Serious Games - Gaming in the B2B-segment
  • Learning in a game form on the model AGOO online/offline
  • Training through surveillance and copying
  • Training through the discovery of a system or product model (rapid immersion)

NATIONSPLAY technological trends

  • DISTANTION EDUCATION AND MOBILE LEARNING
  • Cross-platform becomes a basic requirement for any training platform
  • Behavior online/offline will play a basic role in education and e-learning
  • Wearable devices by 2030 will play a big role in education, e-learning and training
  • BIG DATA LINES will be implemented as a necessity to improve the technology of education
  • WE POWER THE WORLDS BEST DIGITAL EDUCATION
  • NATIONSPLAY

FINLAND. NEOGAMES. FINNISH GAME INDUSTRY FOR GLOBAL START OF NATIONSPLAY

PARTNERSHIP DATA FOR SDGs

The Partnership Data for SDGs (PD4SDGs) initiatives has been developed to improve the transparency, coherency and accountability of multi-stakeholder partnerships and voluntary commitments.

 
 

2030  THE GLOBAL GOALS. 17 GOALS TO TRANSFORM OUR WORLD

 

Copyright © 2010/2018  NIKOLAY V.NILOV © 2015 / 2018 NATIONSPLAY  #SDGAction13932  NATIONSPLAY Oy Y-tunnus 2709209-9  |  ATTENTION USERS NATIONSPLAY! All signs and trademarks posted on nationsplay.com are the property of their respective owners and are indicated as interactive, informative links to the resources of their rightholders in the Internet. 14+